About
Hi, I'm Yuqing Zheng.
Independent product and interaction designer. I spent three and a half years designing game interactions at Tencent TiMi, owning core interfaces and system interactions for a large-scale game. It taught me to make dense, many-state systems clear, and to stay steady when it matters. Rather than stopping at paper specs, I like bringing ideas to life. I now work independently: running a project end to end, or as the designer alongside your team.

Experience
Tencent · TiMi Studio
Nov 2021 – May 2025Game Interaction Designer
Owned the battle HUD, the interaction design of gameplay systems such as dungeons, map, housing and pets, and input design across mobile, PC and console for a large-scale open-world game. From taking on requirements to leading core modules and driving cross-team delivery.
Independent work
2025 – presentProduct and interaction design
From product definition and interaction design to working results. Independent work spanning a mini game, a mini-program, real-time interaction and a design tool.
Education
- University of Technology Sydney 2020 – 2022
- Master of Interaction Design
- McMaster University 2016 – 2020
- Bachelor of Studio Art
My design path started in art: four years of studio art gave me a sensitivity to form, and interaction design channelled it into a rational framework. I know what looks right, and how to make it truly usable.
How I work
Clarify before drawing
Goals, users, states and edge cases are worked out first, so every screen has a reason.
Decisions you can question
Every design choice comes with a why, and can be challenged and tested.
Finish the details
Not just design files: every state gets resolved, and what I hand over works when you open it.