Work
Work
Six cases in order of kind: a large-scale game from my in-house years at Tencent, then products and interactions built independently. Each case states the goal, my role, the key decisions and the visible result. In-house work uses official key art and public gameplay footage only.

Honor of Kings: World · In-house
Combat and cross-platform interaction for a large-scale game
Interaction design for the battle HUD, several gameplay systems and input across mobile, PC and console.

Xinjiang Ski · Independent work
Product and interaction design for a community mini-program
Product definition, information architecture, interface and interaction design: slope conditions, community help, messaging and a trust system. Development in progress.
Website · Independent work
Visual design and front-end for a website
From positioning, structure and copy to visual design and front-end code, delivered as a responsive, production-ready website.

Smile Rain Fireworks · Independent work
Real-time expression recognition and interaction
Expression recognition turned into responsive, expression-driven interactions: a smile makes it rain, a laugh sets off fireworks, and sparks bounce off your head. Opens in a phone browser.

Genesis · Independent work
Design and complete build of a WeChat mini game
Link-and-match gameplay that needs no tutorial, wrapped in a cosmic evolution from quark to singularity. Playable build, open source.

AssetGate · Independent work
Design and development of a Figma plugin
Define the standard, let the machine run it, report without editing. A working MVP, open source.