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Full project
Within an agreed scope, from product definition and design through to a working result and hand-over.
Independent product and interaction designer
Three and a half years of game interaction design at Tencent TiMi. With interaction design at the core, I build websites, product interfaces, mini games and real-time interaction independently, and collaborate with teams on design.

Honor of Kings: World · In-house
Interaction design for the battle HUD, several gameplay systems and input across mobile, PC and console.

Xinjiang Ski · Independent work
Product definition, information architecture, interface and interaction design: slope conditions, community help, messaging and a trust system. Development in progress.
Website · Independent work
From positioning, structure and copy to visual design and front-end code, delivered as a responsive, production-ready website.

Smile Rain Fireworks · Independent work
Expression recognition turned into responsive, expression-driven interactions: a smile makes it rain, a laugh sets off fireworks, and sparks bounce off your head. Opens in a phone browser.

Genesis · Independent work
Link-and-match gameplay that needs no tutorial, wrapped in a cosmic evolution from quark to singularity. Playable build, open source.

AssetGate · Independent work
Define the standard, let the machine run it, report without editing. A working MVP, open source.
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Within an agreed scope, from product definition and design through to a working result and hand-over.
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Design files and interaction notes, plus a clickable prototype or working demo where useful, handed to your development team.
About
Three and a half years of game interaction design at Tencent TiMi, a master's in interaction design and a bachelor's in studio art. I am used to making dense, many-state systems clear, and I care how the result looks.
More about meSend me an email, or add me on WeChat from the contact page. The goal, the expected deliverable and a few references are enough to start.